Fayeoff — Last updated: August 24, 2026
We built this game to work entirely on your device. In short: we don't collect your data, because we never see it in the first place.
Fayeoff is a two-player game played on two iPhones near each other. It uses:
The actual duel — finding your opponent, measuring aim, and firing — happens directly between the two phones over your local network or Bluetooth. None of that gameplay data ever touches the internet or any server.
This app shows a "total duels fought" counter on the title screen. To do that, the app talks to a small server we run:
These requests contain no personal information — no name, no avatar, no device ID, nothing that identifies you. They only ever send or receive a single number: the total count. If this request fails (for example, no internet connection), the game works exactly the same; the counter just doesn't update.
Your chosen player name and avatar are saved only on your own device (using standard iOS local storage) so you don't have to re-enter them each time. They are never sent to us or to anyone else, only shared with the opponent phone you're playing against, during a game.
If you use the built-in debug tool to record an aim measurement log, that file is saved only in the app's local Documents folder on your phone. It is never transmitted automatically. You choose if and how to share it, for example by connecting your phone to a computer.
Since the app collects no personal data from anyone — including the anonymous duel counter, which contains no personal information — there is nothing collected from children specifically.
If this app ever changes in a way that affects your privacy, this policy will be updated to reflect that.
Questions about this policy can be directed to the app developer at farhanirani007@gmail.com.
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